
Head west from the Aman'lu teleporter and walk down the ramp and straight ahead into
the Aman'lu Tavern. Speak to Barkeeper Drudwyn and he'll mention that Valdis' attack spared his Elvish wine stock. Select the first response, asking for a glass of summer wine. He'll then ask your character to tell him a story of your party's adventures. Ask him what sort of a story would he like to hear. He'll first ask for a tale about a Sea Demon. Decline to tell him about a Sea Demon or you'll have to restart the conversation. He'll next ask about the conquest of the traitorous Aroogin. Decline to talk about this as well or you'll have to restart the conversation. Thirdly he'll ask about your encounter with Lurielle, the undead Duchess. Inform him that perhaps he's drunk a bit too much of his own wine and he'll appear a bit disappointed. Now ask for the wine and he'll mention an adventure of sorts, which your party might be interested in. Ask for more information and he'll speak of a special place with a dangerous sport. Your character'll ask where it is and he'll tell your character to go through the door behind him and down into the wine cellar, where you'll find Tristeth waiting at the far end of the room. Unfortunately he fails to mention the hidden switch, which you need to discover to open the way to Tristeth. He'll also mention that the password is Curvador.
Walk around the end of the bar and behind the bartender into the room behind the bar. Walk over to the elevator lever and manipulate it to cause your party to step onto the elevator and ride it into a small room directly below the bar. Once your party gets down there, orient the screen so that your party's facing west and note the switch in the lower right corner of the room. Left click on it to open the secret door behind it, which grants access to A Cellar Beneath Aman'lu.
Continue down the stairs to the west and walk up to Tristeth, who's seated at a the table at the far end of the corridor. Speak with Tristeth and be inquisitive. Give the password and your party will be granted access to the Aman'lu Arena.
Continue down the winding stairway opening the four doors along the way until they come out onto the exterior of the arena, where Daesthai stands waiting, off to the southwest of the entrance. Approach him and speak to him and agree to purchase the required token in order to do battle. Once the token has been purchased, move your party down the stairs to the west and approach the Arena Token Activator in the center of the elevator room. Walk past it and turn around so that your party is facing east back toward Daesthai, as that's the direction the enemies will generally appear from. Left click upon the Arena Token Activator to use the token and cause the elevator to descend into the actual arena and the round's enemies to appear and attack, which actuates the quest. Don't hesitate to immediately let loose with all four powers during the later battles or even the earlier battles depending upon your characters' levels. You may very well be able to use them all again before the battle is over, depending on how much you've upgraded their power recovery skills by this time.

Round 1 - 1,000 Gold to enter. A Decorated Taclak Tracker, weak to Melee and Ranged (in Mercenary Mode), and two Taclak Bashers will be encountered. Take out the Decorated Taclak Tracker first as the two Taclak Bashers should not present much of a danger. Once all three have been destroyed, your party receives the Black Key of the First. Head for the sparkly Arena Forfeit Lever to the east and left click on it to rise back to the arena entrance area. Walk up the stairs to the south, then turn east and walk over to the nearby Black Door of the First, which the just obtained Black Key of the First obviously opens. Left click on the door to open it. Enter and open the chest to receive your reward.

Round 2 - 1,500 Gold to enter. A Forest Va'arth Glacial Avalancher, resistant to Ice, weak to non-elemental magic, three Forest Va'arth Barbarians, and an (two in Veteran Mode) Uhn Blaster Summon via Wrath of the Bear will be encountered. One of the Forest Va'arth Barbarians is controlling the Uhn Blaster Summon, so take out that barbarian and the summoned Uhn blaster disappears too. Once all five (six in Veteran Mode) have been destroyed, your party receives the Blue Key of the Second. Head for the sparkly Arena Forfeit Lever to the east and left click on it to rise back to the arena entrance area. Walk up the stairs to the south to encounter the Blue Door of the Second, which the just obtained Blue Key of the Second obviously opens. Left click on the door to open it. Enter and open the chest to receive your reward.

Round 3 - 2,000 Gold to enter. An An'tul Vai'kesh Seer, weak to Lightning, resistant (invulnerable in Veteran Mode) to Death Magic, four Vai'kesh Zealots, all protect their leader, two or all four may have the same weakness and resistance as their leader or two are also weak to ranged, plus a Fester Summon, weak to Melee and Ranged, controlled by the An'tul Vai'kesh Seer will be encountered. Once all six have been destroyed, your party receives the Turquoise Key of the Third. Head for the sparkly Arena Forfeit Lever to the east and left click on it to rise back to the arena entrance area. Walk up the stairs to the south, then turn west and walk over to the nearby Turquoise Door of the Third, which the just obtained Turquoise Key of the Third obviously opens. Left click on the door to open it. Enter and open the chest to receive your reward.

Round 4 - 3,000 Gold to enter. This group commences their attack from the east. An Undead Azunite Mage Hero, weak to Melee and Ranged (no weaknesses in Veteran Mode), resistant (invulnerable in Veteran Mode) to Lightning and Death Magic and five Undead Azunite Soldiers, with the same weaknesses will be encountered. They will also encounter a Bone Minion Summon in Veteran Mode, Once all six (seven in Veteran Mode) have been destroyed, your party receives the Green Key of the Fourth. Head for the sparkly Arena Forfeit Lever to the east and left click on it to rise back to the arena entrance area. Walk up the stairs to the west, then turn south and walk over to the nearby Green Door of the Fourth, which the just obtained Green Key of the Fourth obviously opens. Left click on the door to open it. Enter and open the chest to receive your reward.

Round 5 - 4,000 Gold to enter. This group commences their attack from the east. A Plagued Snowbrook Haven Sorceress, controlling a Twisted Shail Summon, resistant to Death Magic, plus Five Plagued Snowbrook Haven Soldiers, who may or may nor be weak to Melee and Ranged (Ice and Lightning in Veteran Mode), will be encountered. Once all seven have been destroyed, your party receives the Yellow Key of the Fifth. Head for the sparkly Arena Forfeit Lever to the east and left click on it to rise back to the arena entrance area. Walk up the stairs to the north, then turn east and walk over to the nearby Yellow Door of the Fifth, which the just obtained Yellow Key of the Fifth obviously opens. Left click on the door to open it. Enter and open the chest to receive your reward.

Round 6 - 6,000 Gold to enter. This group commences their attack from the east. A Mythic Korven Blightwalker, weak (invulnerable in Veteran Mode) to Death Magic, controlling a Thrusk Summon, plus five Korven Boneslayers, also weak (invulnerable in Veteran Mode) to Death Magic, will be encountered. Once all seven have been destroyed, your party receives the Orange Key of the Sixth. Head for the sparkly Arena Forfeit Lever to the east and left click on it to rise back to the arena entrance area. Walk up the stairs to the north to encounter the Orange Door of the Sixth, which the just obtained Orange Key of the Sixth obviously opens. Left click on the door to open it. Enter and open the chest to receive your reward.

Round 7 - 8,000 Gold to enter. This group commences their attack from the south. A Ganth, resistant to Fire, Lightning, and Death Magic, three Morden Durvla Enforcers, who're weak to ranged, plus two more Morden Durvla Enforcers without any weaknesses will be encountered. In Veteran Mode, there are six and none of them have any weaknesses. Once all six (seven in Veteran Mode) have been destroyed, your party receives the Red Key of the Seventh. Head for the sparkly Arena Forfeit Lever to the east and left click on it to rise back to the arena entrance area. Walk up the stairs to the north, then turn west and walk over to the nearby Red Door of the Seventh, which the just obtained Red Key of the Seventh obviously opens. Left click on the door to open it. Enter and open the chest to receive your reward.

Round 8 - 12,000 Gold to enter. This group commences their attack from the south. A Blazing Uhn Scorcher, resistant to fire, two Uhn Blasters, weak to Melee and Ranged (Ice and Lightning in Veteran Mode), plus five Uhn Blasters, with no weaknesses, will be encountered. Once all eight have been destroyed, your party receives the Purple Key of the Eighth. Head for the sparkly Arena Forfeit Lever to the east and left click on it to rise back to the arena entrance area. Walk up the stairs to the west, then turn north and walk over to the nearby Purple Door of the Eighth, which the just obtained Purple Key of the Eighth obviously opens. Left click on the door to open it. Enter and open the chest to receive your reward.

Round 9 - 16,000 Gold to enter. This group commences their attack from the north. A Qatall Attendant, who's resistant to Lightning (invulnerable or also resistant to Ice in Veteran Mode). and seven Qatall Minions, resistant (invulnerable in Veteran Mode) to Lightning (plus an eighth in Veteran Mode who's resistant to Lightning and weak to Ice), will be encountered. All of them become angry if any Powers are used. Once all eight (nine in veteran Mode) have been destroyed, your party receives the Iron Key of the Ninth. Head for the sparkly Arena Forfeit Lever to the east and left click on it to rise back to the arena entrance area. Walk up the stairs to the west to encounter the Iron Door of the Ninth, which the just obtained Iron Key of the Ninth obviously opens. Left click on the door to open it. Enter and open the chest to receive your reward.

Round 10 - 25,000 Gold to enter. The enemies will attack from all four sides. Two Qatall Runeshapers, resistant to Lightning and weak to Melee and Ranged (simply invulnerable to Lightning in Veteran Mode) Eight Rustguards with no weaknesses, plus two Rustguards, weak to Melee and Ranged (nine in Veteran Mode with one weak to Lightning and Ice), will be encountered. Once all twelve (thirteen in Veteran Mode) have been destroyed, your party wins the tournament and receives Daesthai's Gold Key, plus two skill points for all active characters excepting any pets. A secret area behind the chest in the room opened by the Iron Key of the Ninth is also unlocked. Head for the sparkly Arena Forfeit Lever to the east and left click on it to rise back to the arena entrance area. Walk up the stairs to the west and through the open Iron Door of the Ninth, and through the passageway behind the open Iron Chest of the Ninth to encounter Daesthai's Gold Door, which Daesthai's Gold Key obviously opens. Left click on the door to open it. Enter and open the chest to receive your reward, including the Mysterious Token, one of the four required keys to enter the Mystery Area. Return to speak with Daesthai over on the east side, who now appears with a horse head above his own, indicating he's now a pet seller, to have a chance to purchase a Light Naiad pet, who's an archmage.


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