Dungeon Siege 2 - Secondary Quests

Last modified on March 21st, 2007

This section remains a work in progress and although help has been completed for all of the quests, some are still being embellished.

Access to an associated quest help page can be obtained by clicking on the desired quest name in the appropriate graphic below.

All characters, regardless of primary skill (i. e. Melee, Ranged, Nature Magic, or Combat Magic) can equip and invoke Summon Teleporter, a Nature Magic spell). For those who have no inherent Nature Magic skill, using this spell will imbue them with some. Hence this walkthrough of the secondary quests assumes that at any given juncture, your party can invoke the Summon Teleporter spell.

Act I

v Return to the Act II Secondary Quests Index Area Feldwyr the Blacksmith Taar's Investigation Dire Wolf The Hak'u, Part II The Hak'u The Kithraya Hive Secrets of the Elven Shrine Leilani's Sorrow Lumilla's Salve The Armorer's Apprentice Act I Return to the Act II Secondary Quests Index Area Secrets of Xeria's Temple The Missing Squadron! The Imprisoned Half-Giant A Family Heirloom
Act II

Act II Return to the Act II Secondary Quests Index Area Deru's Treasure Hunt Lothar's Innocence A Family Heirloom, Part II Mythrilhorn Arinth the Mad Arinth's Legendary Staff Viperclaw Spirits of Aranna A Dark Ohm Tywlis' Broken Staff Act II Evangeline's Folly Rahvan's Curse Finala's Contempt Amren's Vision A Servant's Haunt, Part II A Servant's Haunt The Aman'lu Arena Mark of the Assassin Return to the Act II Secondary Quests Index Area
Act III

Act III Return to the Act II Secondary Quests Index Area Vix's Vengeance The Morden Riders Sartan's Suspicion The Kalrathian Nexus The Mage's Apprentice The Legendary Mace of Agarrus The Lost Jewels of Soranith The Lore of Aranna Dwarven Song of Ore

Return to the Act II Secondary Quests Index Area