Bard's Tale III - Gelidia
Last modified on April 6th, 2001
Gelidia
Bard's Tale III - Gelidia: Gelidia Map
Alternate Universe 2 of 7
| A | arrival at/exit from Gelidia | |
I | icekeep | | O | outpost |
Steps to solving Gelidia:
- Go to the outpost and read the diary. Get the name "Alendar" (not really
necessary, but the story is fun).
- Go to the Icekeep (Note: It is unnecessary to venture into the 2nd level
of the Ice keep) and on the first level, go to Northeast corner.
- Cast the following spells to get rid of the shimmering curtain:
"LEVI", "ANMA", "PHDO".
- Enter the passage and go to 4th level of the white tower. Kill the six white wizards and get the lens.
- Return to the Ice keep ("APAR" works best to get to the passageway).
- Go to the Southeast corner and cast the following spells to dispel the
black wall: "GRRE", "SHSP", "FEAR", "SUEL", and "SPBI".
- Go to the 4th level, bump off the 5 black wizards, and get the lens.
- Go back to the Northwest corner of the Ice keep.
- Cast the following spells to dispel the creature: "INWO", "WIHE",
"FOFO", and "INVI".
- Enter the grey tower, go to 4th level, and blow away the seven grey wizards.
- Get the lens and exit back to the Ice keep.
- Go to the white marble slab and put all three lens' into it. A downward passage will appear.
- Get the wand and the sphere on the 2nd level of the Ice dungeon.
- Get back to worn ground and go back to the Skara Brae review board.
Bard's Tale III - Gelidia: Ice Keep Dungeon
Bard's Tale III - Gelidia: Gelidia Ice Keep Dungeon Level 1
| @@ | spinner | |
2 | guardian and stairs up; "alendar" is password |
| 3 | white marble slab | |
D | door |
| DD | double door |
| DN | stairs down |
| MD | decrease magic | |
MU | increase magic |
| MS | messages |
| PA | passageways to towers (see solution) |
| QU | silence (quiets bardsong) |
1 2 3 4 5 6 7 8 9 10 11 12
+--+--+--+--+--+--+--+--+--+--+--+--+
1 |PAD | | | 3 2 | D | DPA|
+--+ +DD+ + + + + + + + +--+
2 | |QUD | | | D | | |
+DD+ +--+ + + + + + +--+ +DD+
3 | D | | | | | D | |
+--+ +DD+ + + + + + +DD+DD+DD+
4 | |@@D | |@@ @@ @@ @@| |@@| | |
+ + +DD+ + + + + + +DD+ + +
5 | D | D | | D | | |
+DD+ +--+ + + + + + +DD+ +--+
6 | | | | | | |@@D D |
+ + +--+ + + + + + +DD+ + +
7 | | | | | | | | | |
+--+DD+--+DD+--+DD+--+--+DD+--+DD+--+
8 | D D 2|
+ + + + +DD+--+--+DD+DD+--+--+--+
9 | MS | |MD MD| | | DMU|
+ + + + + + + + + +DD+DD+--+
10 | DN 2| | | DPA|
+--+--+--+--+--+--+--+--+--+--+--+--+
Bard's Tale III - Gelidia: Gelidia Ice Keep Dungeon Level 2
This level is useless towards completion of the Gelidia quest.
| ?? | unexplored | |
1 | nasty spots, which usually result in a loss of hits and/or magic |
| D | door | |
DD | double door | |
DN | stairs down |
1 2 3 4 5 6 7 8 9 10 11 12
+--+--+--+--+--+--+--+--+--+--+--+--+
1 |?? ?? ??| | DN| |??|
+--+--+--+DD+--+ + +--+DD+--+--+--+
2 | D | | | | | |
+ + + + + + + + + + + + +
3 | | | | | | D |
+ +--+DD+DD+--+DD+--+DD+--+DD+--+ +
4 | | | |
+ +--+--+--+--+--+--+--+--+--+--+ +
5 | | 1 1| 1 1 1| 1 1 1| 1 1| |
+ +--+--+--+--+--+--+--+--+--+--+ +
6 | | | | D D |
+ +--+--+--+DD+--+--+DD+--+--+--+ +
7 | | 1 1| | 1| 1| 1| 1| | 1| 1| |
+ +--+--+--+DD+--+--+DD+--+--+--+--+
8 | | D DN|
+ + + + + + + + +DD+--+--+--+
9 | | | | |
+ + + + + + + + + + + +--+
10 | | |DN | < |
+--+--+--+--+--+--+--+--+--+--+--+--+
Bard's Tale III - Gelidia: Ice Keep Dungeon Levels 1 & 2
Riddle response: try "lanatir", go through the door anyway (it's invisible).
| %% | both hit and magic decrease | |
** | darkness | | 2 | wand and sphere |
| AM | anti magic zone | | D | door | |
DD | double door |
| DN |
stairs down | |
HD | hit decrease | | MD | decrease magic |
| MU | increase magic | | RI | riddle | |
QU | silence (quiets bardsong) |
| TT | trap |
|
UP | stairs up |
1 2 3 4 5 6 7 8 9 1 2 3 4 5
+--+--+--+--+--+--+--+--+--+ +--+--+--+--+--+
1 | UP|**DMD QU| DN| 1 |UP | |
+ + +--+ +--+--+DD+ + + + + + + + +
2 | | | | 2 | |MU RI|
+--+--+DD+--+DD+DD+DD+DD+DD+ +DD+--+DD+--+DD+
3 | |** **|AM| |AM| | | 3 |%% %%|**| |
+ + + + + + + + + + + + + +DD+--+
4 | D |AM| |TT| | | 4 |%% %%|**| |
+--+--+ + +--+--+--+--+DD+ + + + + + +
5 | D |HD HD HD| | 5 |%% %%D**| 2|
+ + + + +--+ + + + + +--+--+--+--+--+
6 | | D |HD HDD | level 2
+--+--+--+DD+DD+--+--+--+DD+
7 | | D |
+ + + + + + + + + +
8 | | | |
+ + + + + + + + + +
+--+--+--+--+--+--+--+--+--+
level 1
Bard's Tale III - Gelidia: White Tower Dungeon Levels 1 - 4
| ** | darkness | |
*M | spinner and magic decrease |
| @@ | spinner | |
?? | unexplored |
| /\ | one way door - the arrow head points in the allowable direction |
| > | one way wall - the arrow head points in the allowable direction |
| 1 | stairs up and down | |
3 | message (name Cala may be important) |
| 4 | wizards and lens | | D | door |
| DD | double door | | DN | stairs down |
| HD | hit decrease | | MD | decrease magic |
| QU | silence (quiets bardsong) | |
TT | trap |
| UP | stairs up |
1 2 3 4 5 1 2 3 4 5 1 2 3 4 5
+--+--+--+--+--+ +--+--+--+--+--+ +--+--+--+--+--+
1 | | | DUP| |?? ??| D 1| |?? ?? ??| 3 1|
+ + + +DD+--+ + + + + + + + + + +--+DD+
2 | D |@@D | |?? ??|MD| | |?? ?? ??|** **|
+ +--+--+--+DD+ + + +--+DD+--+ + + + +--+--+
3 |MD| MD| DTT| |?? ?? ??|*M| | |?? ?? ?? ?? ??|
+ + + +DD+--+ + + + + + + + + + + + +
4 | | | DTT| |?? ?? ??| |QU| |?? ?? ?? ?? ??|
+ +--+DD+--+DD+ + +--+--+ +DD+ + + + + + +
5 |DN QU | |??| DHD | |?? ?? ?? ?? ??|
+--+--+--+--+--+ +--+--+--+--+--+ +--+--+--+--+--+
level 1 level 2 level 3
1 2 3 4 5
+--+--+--+--+--+
1 | D |DN|
+ + +DD+--+ +
2 | D** ** **|
+--+ +--+--+/\+
3 | D*MD | |
+ +--+--+ + +
4 |QU| D > |
+ +--+ +DD+ +
5 | > | 4|
+--+--+--+--+--+
level 4
Bard's Tale III - Gelidia: Black Tower Dungeon Levels 1 - 4
| ** | darkness | |
@@ | spinner | | ?? | unexplored |
| /\ | one way door - the arrow head points in the allowable direction |
| \/ | one way door - the arrow head points in the allowable direction |
| > | one way wall - the arrow head points in the allowable direction |
| < | one way wall - the arrow head points in the allowable direction |
| 1 | black wizards and lens | | AM |
anti magic zone |
| D | door | | DD |
double door |
| DN | stairs down | | MD |
decrease magic |
| MU | increase magic | |
QU | silence (quiets bardsong) |
| UP | stairs up |
1 2 3 4 5 1 2 3 4 5 1 2 3 4 5
+--+--+--+--+--+ +--+--+--+--+--+ +--+--+--+--+--+
1 |DN ** ** @@ **| | | | | | | D D |
+ + + + + + +/\+--+ + + + + + + +--+ +
2 |** ** ** ** **| |MD MD |AM | | | |UP| |
+ + + + + + +--+--+--+ +--+ +DD+--+--+ + +
3 |** ** @@ ** UP| |UP MD|@@ | |QUDQU MD| |
+ + + + + + + + + + + + + +--+--+--+ +
5 |** @@ ** @@ **| | | > | | |
+--+--+--+--+--+ +--+--+--+--+--+ +--+--+--+--+--+
level 1 level 2 level 3
1 2 3 4 5
+--+--+--+--+ +
1 | 1 |
+--+--+--+--+--+
2 |?? ?? ??|DN|??|
+--+--+--+\/+--+
3 |MD MD |
+--+--+\/+--+--+
4 | | | |
+ + + + + +
5 | | | MU|
+--+--+--+--+ +
level 4
Bard's Tale III - Gelidia: Grey Tower Dungeon Levels 1 - 4
Use "APAR" to get to the spot 1 north of here.
| ** | darkness | |
@@ | spinner |
| /\ | one way door - the arrow head points in the allowable direction |
| \/ | one way door - the arrow head points in the allowable direction |
| > | one way wall - the arrow head points in the allowable direction |
| < | one way wall - the arrow head points in the allowable direction |
| 1 | grey wizards and lens | | D | door | |
DD | double door |
| DN | stairs down | |
MD | decrease magic | | MS | messages |
| TT | trap | | UP | stairs up |
1 2 3 4 5 1 2 3 4 5 1 2 3 4 5
+--+--+--+--+--+ +--+--+\/+/\+--+ +--+--+--+--+--+
1 |@@> > > > | |UP < > | | | DN|
+/\+/\+DD+/\+\/+ + +--+--+--+ + + +--+--+--+--+
2 |**|@@| @@> | | | | | |
+/\+\/+--+\/+\/+ + + +--+ + + + + + + + +
3 | | |UP| > | | |DN| | | | |
+/\+\/+DD+ +\/+ + + +DD+ + + + + + + + +
4 |**| > @@> | | | | | | | |
+/\+--+\/+\/+\/+ + + +\/+ +DD+ + + + + + +
5 |
Note: the level 4 map is incomplete and may contain a few errors. The
location of the wizards is correct.
1 2 3 4 5
+--+--+ +--+--+
1 | | | |
+ +--+ +--+ +
2 | **| 1| |
+--+--+--+ +--+
3 | < MD| |
+--+/\+--+ +--+
5 |DN>MS| | |
+--+--+ +--+--+
level 4